- ANZEIGE -
Navigation
BATTLEREPORT 4 TERRA-TOSS
PARTNER

CAVEZ SPEAKING!

31.01.2008 - 19:50
Im ersten Post beschreibt Cavez im Detail die neue Warpfunktion der upgegradeten Gateways. Offensichtlich tendieren bessere Spieler auf Grund der dadurch gewonnenen Dynamik nur noch Warpgates zu benutzen, w√§hrend langsamere Spieler nach wie vor auf normale Gateways mit Warteschlangesystem zur√ľckgreifen.
In der Tat ist das Warpgate System eine extreme Form des neuen Macros in Starcraft 2. Denn ein guter Spieler muss theoretisch alle Cooldowns seiner Warpgates im Kopf haben und sofort wenn diese abgelaufen sind neue Units reinwarpen um keine Cooldown Zeit zu verlieren.

Der Quote ist mehr oder weniger selbsterklärend und bedarf, meiner Meinung nach, keiner weiteren Übersetzung :)
" - You build Gateways.
- You purchase the Warp-In upgrade on the Cybernetics Core.
- You select your Gateways and transform them into Warpgates. This is extremely fast.
- You may select your Warpgates and transform them back into Gateways (also fast) any time you want. You would mostly do this if you wanted to reduce your Macro and rely on queues. Skilled players never go back to Gateways once they have Warpgates.

Now that you have Warp Gates:
- Select a Warpgate.
- Select a unit to build.
- Target anywhere within a power radius.
- Unit begins to warp-in where you selected.
- Warp-In is very fast.
- Unit is vulnerable during the warp-in process and can be killed before the warp-in is complete.
- Warpgate must now "cooldown" with a time equal to the build time of the unit created before it can warp-in again.

That's how it works right now. In games it is extremely effective with Immortals and Dark Templars though I have seen it used with everything at one time or another.
"

Im zweiten Post erklärt Cavez seine Auffassung zu was die offiziellen Foren gut sind.
Er selbst und andere Entwickler, so sagt er, lesen des√∂fteren Threads in den Foren und bringen sogar einige Ideen √ľber die sie stolpern mit zu Teambesprechungen. So k√∂nnen des√∂fteren Ideen direkt aus dem Munde der Community in das Spiel rutschen und ausf√ľhrlich getestet werden.
" I don't know what this forum is "officially" for but I know what I use it for. I come in to this forum to see what you guys think about the game, to listen to you guys talk about the original StarCraft and to read some ideas/suggestions. I know a lot of other developers on the team do the same thing.

I have on occasion taken an idea from this forum and brought it with me to the next design meeting. Sometimes I have to modify the idea to fit it into our current needs. Often these ideas get shot down, but then a lot of ideas get shot down. I have taken concerns from this and other forums directly to people on the team to see how we can address them. Sometimes we decide that the concerns aren't valid. Sometimes we decide that they are and we make a fix.

As developers we don't get a chance to post a lot, so it may not seem like we are here with you, but we are.

I have learned a lot from the StarCraft community, both here and in other forums as well as through face-to-face with fans from around the world. StarCraft has a great community, filled with passion, knowledge and enthusiasm.

StarCraft II is lucky to have you guys watching over it.
"
Quellen: - Offizielles Forum: Thread 1 / Thread 2
 
geschrieben von OgerEli  






x
Changenav Changenav Changenav Changenav