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HELLION UND VOID RAY

30.09.2008 - 13:22
Der Jackal heißt nun Hellion und der Warp Ray heißt Void Ray. Es fanden also wieder zwei Namensveränderungen statt.

Zu der Frage eines Fans, ob Hellion oder Reaper nützlicher sind beim potentiellen Basisraid, antwortet Karune folgendes:

The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.
In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.


Zum Void Ray schreibt Karune auch noch etwas, was aber auch keinerlei neue Infos enthält, aber noch mal die Funktion dieser Protoss Einheit klarstellt.

Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.
Often, the strategy that sees the most Void Ray use is against Zerg, using these units to do surprise attacks or joint attacks. Many Protoss players who scout Zerg players going mass ground units, will fast tech to Void Rays in hopes to catch them without anti-air capabilities. Void Rays are also great to do an attack on their base while you have a diversionary force distracting them in another place. 2-3 Warp Rays could take out a Hatchery much faster than say that equivalent in resources of Mutalisks.


Richtig neue Infos wirds wohl erst in knapp 2 Wochen geben, wenn der werte Herr OgerEli, der momentan schon in L.A. rumgeistert, von der BlizzCon berichtet. Ich freu mich drauf! :)

Update 1:Karune stellt die momentanen Panzerungs und Angriffstypen vor. Zwei von den vier verschiedenen Bonusangriffstypen waren bisher unbekannt, nämlich biologisch und massiv.

1. At the moment, there is 'light' and 'armored' armor classes. Buildings also fall under the 'armored' armor class.

Attacks on the other hand are a bit more varied. There is bonus damage towards, 'light, armored, biological, and massive.' Knowing a unit's damage bonuses will be very important in knowing what to use to counter certain units.

2. Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.

For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily.
 
geschrieben von OgerAffe  






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