KARUNE ÜBER NULLIFIER, NIGHTHAWK, REAPER & MARAUDER
22.10.2008 - 07:39
Neben den bereits angesprochenen Kolossus Infos, servierte Karune uns noch einige weitere interessante Details zum aktuellen Multiplayer Gameplay:
PS: Das anlaufende Semester hat leider ziemlich negative Auswirkungen auf meinen BlizzCon Terran Report :( Trotzdem nähert er sich langsam der Fertigstellung und sollte letztendlich dann auch der umfangreichste der drei Artikel werden.
Neben den bereits angesprochenen Kolossus Infos, servierte Karune uns noch einige weitere interessante Details zum aktuellen Multiplayer Gameplay:
Details zur Targetting Drone des Nighthawks:
"- Quelle""The Targeting Drone is similar to the Auto Turret in the fact that it does not have a timed life. It currently costs 50 energy to deploy and has 120 hitpoints (all subject to balance of course). The Targeting Drone can target one unit at a time, and increases the damage that unit takes by 50%. You cannot have two drones targeting the same target. These drones are also flying, stealthed, and immobile. They may excellent perimeter defenses and can be coupled with Auto Turret raids to maximize the damage."
Nullifier Infos: Molecular Disrupter & Seismic Thumper:
"- Quelle""The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy.
Stats are of course all subject to balance.
The Seismic Thumper is no longer in the multiplayer game, but was originally dropped on the battlefield, which slows all units within it's radius by 50% (including friendlies). The only way to stop it was to destroy the Seismic Thumper itself."
Reapers und Marauders:
"- Quelle""Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.
Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen."
PS: Das anlaufende Semester hat leider ziemlich negative Auswirkungen auf meinen BlizzCon Terran Report :( Trotzdem nähert er sich langsam der Fertigstellung und sollte letztendlich dann auch der umfangreichste der drei Artikel werden.
geschrieben von OgerEli